300.000+

played games and quizzes

5000+

visits to physical experiences

42

satisfied clients

94

awarded projects

7flags method

The 7 key pillars of gamification for fun and effective experiences.

The goal

What exactly should the user do? What is the purpose of the game or solution? How do we know if the user has achieved the goal? Did they achieve it successfully?

Rules

How to play the game? What should the user NOT do? The rules limit and make it difficult for the user to play, but they trigger motivation and interest. How to determine them?

Feedback

Does the user know what happened and how to proceed? What graphic, content and technical feedback to provide to the user? When? How much? What effect does it have?

Reward mechanism

No no, we're not talking about rewards for playing, but about the information that shows the user which milestone in the game they have reached. What can they do with it and which others can they reach?

Motivation

Why would a user play the game? Does the solution give them intrinsic or extrinsic motivation? What's the difference?

Technology

What kind of environment is the game set in? Physical? Digital? Web or mobile app? VR or AR technology?

KPI

How to determine meaningful indicators of success? How to determine an attribution model that shows us the broader picture of the impact of the solution on concrete business goals?

ESCAPEBOX INTERACTIVE SOLUTIONS

Interactive quizzes, advergames and tourism gamification for higher user engagement

Quizbox

Interactive quizzes for higher user engagement, segmentation and education.

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Gamebox

Advergames in all colours and shapes for a more creative and entertaining brand presentation.

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Adventurebox

Entertaining games for tourist destinations that turn visitors into the protagonists of your story.

Get to know Adventurebox